Drift & Destruction
Off-road drift racing with adaptive AI opponents, nitro systems and destructible environments.
An independent MENA-based game development house. We design, build, and ship mobile games and interactive software — from the first prototype to the App Store, and every system in between.
Norvik Studios is not a large, faceless outsourcing shop. We're a tight, founder-led team that moves like a small studio and delivers like a full production house — game design, engineering, art direction and live-ops under one roof.
Based in the MENA region and working with clients globally, we specialise in mobile-first experiences built in Unity: racing, action, survival, and puzzle titles engineered to perform on real-world devices, not just showreels.
Every project moves through the same core capabilities — tuned differently depending on genre, platform and audience.
Native-feel Android & iOS titles built in Unity — from first prototype to store-ready, optimised builds.
Vehicle physics, combat AI, pathfinding and wave logic — systems engineered to make worlds feel alive.
AdMob, mediation stacks, Remote Config and analytics wired in from day one — not bolted on after launch.
Studio-grade lighting rigs, particle effects and visual polish tuned to read clearly on a six-inch screen.
Custom editor tooling, level generators and AI-assisted pipelines that speed up production at every stage.
Engine upgrades, Android/iOS compatibility fixes and performance tuning for low-end devices.
A cross-section of genres from our production slate. Hover a title for a closer look.
Off-road drift racing with adaptive AI opponents, nitro systems and destructible environments.
3D wrestling and combat with fluid combo systems, ragdoll physics and live event support.
Wave-based zombie survival built for mobile, with scaling difficulty and squad AI.
Minimalist puzzle series with procedurally generated, always-solvable levels.
Atmospheric horror survival with tuned mediation stacks for sustained mobile monetization.
Every project follows the same disciplined path from idea to a live, earning title.
Core loop defined and playable within days, not months.
Systems, levels and content built out against a locked scope.
Lighting, VFX and feel pass to make every build presentable.
Ad stacks, analytics and device testing across the target market.
Store submission, then ongoing tuning based on real player data.
Tell us about your project — a new title, a system that needs fixing, or a pipeline that needs automating. We reply within one business day.
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