NORVIK STUDIOS — MENA

We build the worlds players don't want to leave

An independent MENA-based game development house. We design, build, and ship mobile games and interactive software — from the first prototype to the App Store, and every system in between.

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UNITY & C# ANDROID & iOS ADMOB & MEDIATION FIREBASE GAMEPLAY AI BLENDER PYTHON & AUTOMATION LIVE-OPS UNITY & C# ANDROID & iOS ADMOB & MEDIATION FIREBASE GAMEPLAY AI BLENDER PYTHON & AUTOMATION LIVE-OPS
THE STUDIO

Small team. Full pipeline. Sharp instincts.

Norvik Studios is not a large, faceless outsourcing shop. We're a tight, founder-led team that moves like a small studio and delivers like a full production house — game design, engineering, art direction and live-ops under one roof.

Based in the MENA region and working with clients globally, we specialise in mobile-first experiences built in Unity: racing, action, survival, and puzzle titles engineered to perform on real-world devices, not just showreels.

EngineUnity / C#
PlatformsAndroid · iOS
MonetizationAdMob · Mediation · Remote Config
GenresRacing · Arena · Survival · Puzzle
BaseMENA + Global Clients
StatusAccepting New Projects
WHAT WE BUILD

Six disciplines. One pipeline.

Every project moves through the same core capabilities — tuned differently depending on genre, platform and audience.

Mobile Game Development

Native-feel Android & iOS titles built in Unity — from first prototype to store-ready, optimised builds.

Gameplay & AI Systems

Vehicle physics, combat AI, pathfinding and wave logic — systems engineered to make worlds feel alive.

Monetization & Live-Ops

AdMob, mediation stacks, Remote Config and analytics wired in from day one — not bolted on after launch.

Art, VFX & Lighting

Studio-grade lighting rigs, particle effects and visual polish tuned to read clearly on a six-inch screen.

Tools & Automation

Custom editor tooling, level generators and AI-assisted pipelines that speed up production at every stage.

Porting & Optimization

Engine upgrades, Android/iOS compatibility fixes and performance tuning for low-end devices.

SELECTED WORK

Worlds we've shipped.

A cross-section of genres from our production slate. Hover a title for a closer look.

Racing

Drift & Destruction

Off-road drift racing with adaptive AI opponents, nitro systems and destructible environments.

Arena Combat

Arena Fighter

3D wrestling and combat with fluid combo systems, ragdoll physics and live event support.

Survival

Outbreak Arena

Wave-based zombie survival built for mobile, with scaling difficulty and squad AI.

Puzzle

Vector Escape

Minimalist puzzle series with procedurally generated, always-solvable levels.

Horror Survival

Nightmare Manor

Atmospheric horror survival with tuned mediation stacks for sustained mobile monetization.

HOW WE BUILD

Five stages, no guesswork.

Every project follows the same disciplined path from idea to a live, earning title.

01

Concept & Prototype

Core loop defined and playable within days, not months.

02

Production

Systems, levels and content built out against a locked scope.

03

Art & Polish

Lighting, VFX and feel pass to make every build presentable.

04

Monetization & QA

Ad stacks, analytics and device testing across the target market.

05

Launch & Live-Ops

Store submission, then ongoing tuning based on real player data.

GET IN TOUCH

Let's build your next world.

Tell us about your project — a new title, a system that needs fixing, or a pipeline that needs automating. We reply within one business day.

We'll get back to you within one business day.

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